PS5. Xbox Two. New Nintendo 3DSwitch XL. Whichever next generation console you have your hopes hitched on, be reassured the hairdos are going to be fresh.
The team behind EA’s game engine Frostbite have released a sneak peek into the work they’ve been doing on creating more lifelike, real-time rendered hair. The first in a series of blog posts features videos of their work in action, with the physics and rendering engineers taking the chance out to show off their advances on hair smoothness, volume preservation and artificial colouring. Not sure if the artificial colouring section is super accurate considering the model didn’t have to sit for hours coated in peroxide, pretend that their scalp wasn’t burning and give the hairdresser $200 for their troubles but perhaps that’s coming in blog post two.
The display is all very impressive and the advances are quite spectacular but it would be remiss of me not to draw to your attention the amazing choices that went into this montage video. The soundtrack seems to be ripped straight from a straight to DVD movie that needed public domain music for a nightclub scene. The outfit of choice for their model is either a sleeveless onesie leotard or their torso is a couch. And the mannequin themselves has a face only a mother could love – and that mother is a tree because this is a wooden unfeeling monster with the hair of Samson pre-Delilah. In short, I’m in love.
What else are you hoping to see from the next generation of consoles? Better rendered sweat? Real-time fingernails? Luscious pores?